Graduation Project: Temporal Grove

Nature & Seasonal References

I chose the forest scenes of spring, summer, autumn and winter as visual references, hoping to express the cycle of time and the continuation of life through the changes of nature over time. The budding of spring, the flourishing of summer, the withering of autumn and the silence of winter symbolize the four stages of time, and also imply the flow of life and memory. During these seasonal transitions, trees become the most time-sensitive entities – their growth rings, textures, and the postures of their branches and leaves all record the traces of time. I also collected a large number of details of tree trunks and tree bark as references, hoping to let the audience feel the marks of time left on the surface of the objects through the changes in materials and light. These reference images are not only visual materials, but also the foundation of my research on “how time is seen in nature”.

TEMPORAL GROVE

Eastern Aesthetic : Cycles, Impermanence, and the Poetry of Time

In Temporal Grove, Eastern aesthetics form the foundation for how I visualise time, decay, renewal, and the quiet dialogue between nature and man-made objects. Drawing from East Asian philosophies of impermanence and cyclical existence, time is not treated as a linear progression but as a series of returning rhythms. This understanding directly shapes my decision to depict the four seasons—and their distinct weather conditions—as the core structure of the film. Spring’s bright morning, summer’s stormy night, autumn’s sunset glow, and winter’s heavy snowfall are not merely environmental choices; they are visual metaphors for different emotional states within the greater cycle of life.

In Eastern thought, each season carries its own symbolic layer:
Spring represents birth and clarity, which is why I chose a luminous morning;
Summer embodies intensity and conflict, expressed through a violent rainstorm at night;
Autumn suggests reflection and soft decline, captured by the warm fading light of dusk;
Winter signifies stillness and purification, depicted through enveloping snow.
These atmospheric changes allow time to be felt rather than stated, echoing the Eastern idea that transformation is subtle, circular, and interconnected.

References to the same scene in different seasons that align with my views

The Bodhisattva statue serves as the spiritual axis within this cycle. Rather than portraying it as a pristine sacred object, I depict it partially eroded and gradually embraced by the tree’s roots. This reflects the belief that nothing— not even symbols of eternity—exists outside the flow of time. Yet the statue’s serene posture evokes inner calm amid continuous change, suggesting acceptance rather than resistance.

The interaction between the tree, the weather, and the sculpture embodies a core Eastern insight: nature does not destroy; it absorbs. Human traces are softened and re-harmonised with the environment. Through this lens, the seasonal and climatic variations in Temporal Grove become a poetic expression of time’s gentle yet inevitable power.

Preliminary concept map generated by GPT

Concept Development

In the initial concept, my project focused on the relationship between nature and human traces. However, as I delved deeper into the themes of time and existence, I wanted to bring in a more spiritual dimension. The Eastern aesthetic understanding of impermanence, cyclic renewal, and inner stillness deeply resonates with my reflections on time. Therefore, I decided to introduce a Bodhisattva statue as the visual centerpiece, partially weathered and gradually embraced by nature. The statue symbolizes humanity’s pursuit of eternity while embodying serenity and compassion in the face of time’s inevitability. As trees grow and seasons change, the sculpture becomes one with the surrounding environment, blurring the boundary between the artificial and the natural. Through this fusion, I aim to express the poetic philosophy within Eastern thought — that time is cyclical, and in disappearance lies renewal.

The feeling similar to that shown in the picture

Main Tree Creation

After entering the production stage, I began to build the main scene model in SpeedTree. The focus of this stage was to create the core visual element of “the Guanyin statue entwined by trees”. The model of the Guanyin statue was obtained from online resources. After importing it, I performed appropriate topological optimization and material adjustments to make it more in line with the realism and narrative atmosphere of the overall scene. In contrast, the tree part was entirely created by me in SpeedTree. Through parametric growth and control of branch and leaf distribution, I simulated the randomness and directionality of natural growth.

I attempted to make the branches of the trees correspond to the posture of the statue in terms of form: the entire thick tree enveloped the entire statue, exposing only parts of the body, as if nature was “embracing” time and faith in its own way. This wrapping is not only a visual compositional relationship but also symbolizes the integration of nature and human spirit. Through the growth of the trees, I hope to convey the passage of time and the acceptance of artificial objects by nature, as well as the cruelty of time. Next, I will import the model into Houdini to continue the construction of lighting, materials, and the overall atmosphere, in order to achieve that Eastern poetic sense of “time standing still yet still flowing”.

Environment Planning

Render Effect

During the Environment Planning stage, my main task was to establish the ecological structure of the entire forest space and the role of seasonal changes in the narrative. The entire scene revolves around the Guanyin statue surrounded by trees. Therefore, all the environmental designs are centered around “the sense of time in nature” and “the cycle of life”. From the terrain, the density of trees to the pathways of light, I aim to narrate through the environment itself a poetic process of “time swallowing artificial things but re-giving them meaning”.
The concept of the four seasons also plays a significant role in my project. It is not only a visual change, but also symbolizes the passage of time. In the upcoming summer, autumn, and winter versions, I plan to use changes in light direction, air humidity, vegetation growth and decline, and color temperature to make this forest present different personalities and rhythms, making seasons become the structural language in the visual narrative.
The entire environmental planning stage laid the crucial foundation for the subsequent shots, materials, and compositing, making the scene not just a space, but also a time journey that can be “read”.

During the early development stage of this project, I incorporated AI-generated moodboards as a way to quickly explore the emotional tone, lighting atmosphere, and seasonal characteristics of the environment. Since my initial concept focused more on visual presentation than narrative, I needed a flexible method to experiment with different moods without committing to full 3D production too early. AI became an efficient tool for this stage, allowing me to generate variations of color palettes, environmental compositions, and lighting scenarios for all four seasons within minutes.

These moodboards helped me clarify the contrast between Spring’s softness, Summer’s intensity, Autumn’s warmth, and Winter’s stillness. They also provided visual inspiration for the Bodhisattva statue, forest density, and the overall spiritual ambience I wanted to capture. Rather than copying the AI outputs, I used them as conceptual guides — a starting point to shape my own artistic decisions in Houdini and SpeedTree.

Through this process, I realized that AI’s value lies not in replacing creativity, but in accelerating ideation. It allowed me to iterate freely, make quicker aesthetic decisions, and enter the production stage with a clearer emotional direction. Ultimately, the AI moodboards became an integral part of refining the visual identity of the entire project.

Using the Made Journey to create the Spring Moodboard versions

Final white model layout

Iterating the Leaves, Shaping the World: A Layout Built Through Problem-Solving

During the layout stage, I began integrating the Bodhisattva statue and the tree models I created in SpeedTree into the overall environment. This process was not entirely smooth — the main tree model had an extremely high polygon count due to the detailed vines and leaf geometry, which caused significant lag and instability in my scene. To solve this, I first removed the vine leaves and optimized the trunk and branch structure before importing it into Houdini.

However, when I attempted to export the leaves from SpeedTree into Houdini, I encountered repeated export failures — the geometry and UV data were not recognized properly. After several tests, I decided to recreate the leaves directly in Houdini using procedural instancing. This approach not only solved the technical issue but also gave me more control over the leaf distribution and animation later in the simulation stage.

Through this process, I learned how to balance visual ambition with technical feasibility, and how problem-solving can become part of the creative flow. The final layout not only established a strong narrative foundation but also reflected the patience and adaptability required in the making of a VFX environment.

From Karma to Mantra: A Lesson in Patience

  • After finalizing the placement of all the assets in the scene, I moved on to the texturing and shading stage. This part was meant to bring the environment to life — assigning materials to the rocks, statue, tree bark, and ground elements to create a cohesive atmosphere. However, the process turned out to be far more challenging than expected.
  • Initially, I planned to render the scene using Karma inside Houdini Solaris. While Karma offers physically accurate lighting and good integration with USD workflow, I quickly realized that it wasn’t stable enough for my large-scale environment. The renderer kept crashing whenever I tried to preview or output high-resolution frames, especially with dense vegetation and displacement maps.

The picture above shows that I was creating a procedural texture in Karma. However, the resulting scene was too large, causing the program to crash frequently.

This picture shows the result of rendering with the mantra renderer after I switched to it. The materials were not adjusted, but at least the rendering was completed.

  • After several attempts and system restarts, I decided to switch back to the Mantra renderer, which is slower but more reliable in handling complex geometry. Unfortunately, this meant that all my shader networks had to be rebuilt from scratch — every material connection, displacement node, and texture map needed to be relinked manually. It was honestly exhausting and time-consuming, but I treated it as part of the learning process.
  • In the end, I managed to complete the texturing workflow successfully. The new setup under Mantra gave me consistent results and more predictable renders. Although the technical setbacks were frustrating, they pushed me to better understand the rendering system and develop a more organized material workflow for future projects.

Final tree calculation result

Tree Simulation Challenges

During the tree simulation stage, I originally planned to create a more complex destruction effect for the scene: making the tree trunks break and collapse under external forces, in order to enhance the dramatic tension of the entire scene. However, during the actual operation, I found that this idea was far more difficult than expected. Tree trunks, as high-density and voluminous structures, require stable rigid body behavior, internal force simulation, and interaction with leaves and branches, which makes the simulation extremely costly. Not only does the calculation time exceed the controllable range, but also frequent breakdowns, unstable constraints, and simulation failure to converge occur.
Under the constraints of both technical difficulty and project time, I ultimately decided to abandon the original destructive route and instead seek a more controllable technical alternative. After some experimentation, I switched to using Wire Solver to drive the tree structure. By treating the branches as flexible linear objects for simulation, I achieved a lighter and more stable dynamic behavior. Since Wire Solver is better suited for depicting details such as branch swaying and local fractures, I also adjusted my creative approach accordingly: I removed the tree trunk collapse effect and instead focused on the local fractures of the branches. Although this choice weakened the originally envisioned massive destructive effect, it achieved a more reasonable balance between technical feasibility, stability, and artistic presentation.
This process made me realize that in VFX production, the technical approach must always be in harmony with the actual production conditions. Instead of stubbornly pursuing uncontrolled effects, it is crucial to adjust strategies appropriately and choose more stable solutions to ensure the successful completion of the project.

SPRING

SUMMER

AUTUME

WINTER

At the beginning of this project, my intention was to treat it primarily as an environment art showcase. The video itself was meant to function merely as a presentation medium rather than a narrative-driven short film. Because of this focus, I did not create a storyboard or script during the early development stage. My priority was to craft detailed seasonal environments and let the camera simply guide the viewer through the space.

However, once I completed the core shots, I realized that the overall visual rhythm and viewing experience were not as strong as I had hoped. The transitions felt abrupt, and the flow lacked emotional continuity. To address this, I decided to expand the sequence by adding several new shots — without altering the original pre-rendered camera paths. Instead of forcing a traditional storyline onto the footage, I shifted toward a more atmospheric, exhibition-like structure.

This change allowed the project to breathe. By focusing on visual progression rather than plot, the piece retains its identity as a scene showcase while offering a smoother, more curated viewing experience. Ultimately, this decision helped the final work achieve a clearer artistic intention: presenting the environments not as narrative fragments, but as evolving spaces shaped by time, mood, and seasonal transformation.

Houdini render image
The background effect generated by AI

A group of shots that were used by AI

Reflecting on the production of this four-season environment, I realized that the project became a journey of balancing artistic ambition, technical constraints, and — increasingly — the role of AI in a modern VFX pipeline. From the beginning, I faced constant challenges: heavy SpeedTree models, leaf export failures, unstable large-scale rendering, and unexpected simulation issues. Each obstacle pushed me toward alternative solutions, teaching me that adaptability is just as essential as technical skill.

A major shift occurred when deadlines approached and I had to reconsider how I used my time. For several shots, the renders from Houdini were simply too low-resolution due to hardware limits. Instead of abandoning the shots, I used Topaz to upscale them, recovering detail without the need for long re-renders. More importantly, I developed a hybrid method: rendering only the foreground and main subject in Houdini, while generating the background separately with AI. This approach drastically improved efficiency while still allowing me to maintain creative control over composition, lighting intent, and thematic consistency.

However, this also sparked deeper reflection. AI accelerates production, but it forces me to think carefully about authorship, craftsmanship, and where to draw boundaries. I realized that AI works best not as a replacement but as an extension — a tool to support human vision, not define it. The key is intention: knowing what to automate and what must remain handcrafted.

Artistically, the project still centers on storytelling through seasons — Spring’s softness, Summer’s violence, Autumn’s melancholy, Winter’s stillness — but now it also reflects a broader understanding of how traditional VFX and emerging AI processes can coexist. Ultimately, this project strengthened both my technical resilience and my awareness of the evolving creative landscape I’m entering as a VFX artist.


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